Indicadores sobre final fantasy vii Você Deve Saber



Midgar is destroyed in the struggle between Meteor and Holy, but Aeris's spirit commands the Lifestream to congregate and push Meteor far enough away from the planet for Holy to destroy it.

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Those who played Final Fantasy VII Remake know this series is not a direct remake of the original game, but rather a reimagining that exists separately and explores fate and determinism in a pretty interesting way--even if Nomura is still hesitant to call it a "parallel universe." That said, we don't know exactly how things will unravel this time around. Not to delve too deeply into spoilers, but after the events of Remake, our ragtag team is no longer bound to repeat the same events--meaning Rebirth isn't necessarily doing so either.

Trailers and the game's developers have implied that Rebirth will still loosely follow the original's footsteps, even if the order in which they occur is different. After their departure from Midgar, the gang will seemingly make their way to the small town of Kalm, where Cloud explains his and Sephiroth's former friendship and what exactly happened in Nibelheim all those years ago.

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Once the XIII series ended, the team was free to pursue other projects.[22] Kitase claims that since XIII, he had been asked multiple times about developing this game. Co-director Naoki Hamaguchi was originally just a fan of the game so he was glad about his inclusion into the core development team.[23]

Independent Materia provide other boosts that can be simple stat increases, or can change the way a character can be used (such as Counter Attack). Each Materia is upgradeable through AP dropped by enemies, upgrading the abilities they provide, or unlocking new ones; once a Materia is mastered, it is final fantasy 7 remake duplicated and a new base Materia is created, ready to be equipped and upgraded.

During the scene where the Sister Ray is about to fire at Diamond Weapon, a voice can be heard over an intercom.[27] (This is hardly audible due to the music that continues to play in the background. It can be heard while viewing the cutscene video clip that is on the PC version.)

The musical score of Final Fantasy VII was composed, arranged, and produced by Nobuo Uematsu, who had served as the sole composer for the six previous Final Fantasy games. Originally, Uematsu had planned to use CD quality music with vocal performances to take advantage of the console's audio capabilities but found that it resulted in the game having much longer loading times for each area. Uematsu then decided that the higher-quality audio was not worth the trade-off with performance, and opted instead to use MIDI-like sounds produced by the console's internal sound sequencer, similar to how his soundtracks for the previous games in the series on the Super NES were implemented.[68][69] While the Super NES only had eight sound channels to work with, the PlayStation had twenty-four.

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The green and blue of the game's logo set the theme for the color tone for the rest of the game, reflected in the Mako energy and Lifestream that play crucial roles.[21] Story[]

PSN confirms that a Final Fantasy VII Rebirth demo is coming tomorrow (says it's "out now" but I think the trailer was meant for tomorrow)

You’ll also see the expanded combat, which adds powerful team combos and much more materia than in FINAL FANTASY VII REMAKE, which allows for all kinds of incredible combinations to use in battle.

However, considering the first entry in the series is still not available on Xbox, I wouldn't count on Rebirth making its way over there.

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